Environment pack · 5 assets

Modern Industrial

Five industrial buildings modelled to real-world scale in Blender and shipped in four formats. Every rib, slat, rung, mullion and seam is real geometry rather than a normal map, so the models hold up in close-range shots and under raking light.

A$5 One-time · GST included · Yours for good

  • Instant download, straight after payment
  • Commercial use, including client work
  • No subscription, no seat count, no expiry

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What you get

Every figure below is read from the archive you download, not typed.

Assets5
Formats.blend · .glb · .fbx · .obj
Textures2K PBR, CC0 from ambientCG
ScaleMetres, 1 unit = 1 m, ground at Z = 0
Animation240 frames at 24 fps, in .blend / .glb / .fbx
Download1.1 GB zip
PriceA$5.00, GST included

The five buildings

Modern office building

Six-storey HQ block: recessed ground-floor colonnade, banded curtain wall, expressed precast circulation core, glass entrance canopy on tension rods, screened roof plant deck.

612 objects58,724 tris

Industrial warehouse

Portal-frame distribution shed: ribbed cladding with a coloured skirt, standing-seam roof with rooflight strips and ridge vents, seven-bay raised loading dock under a cantilevered canopy, drive-in door, two-storey office annex.

904 objects153,496 tris

Sawtooth factory

North-light works: load-bearing brick with expressed pilasters, six-bay sawtooth roof with consistent glazed faces, valley gutters and downpipes, tall multi-pane steel windows, boiler house and a 26 m tapered brick stack.

1,511 objects149,892 tris

Fabrication workshop

Heavy-steel fab hall: two full-height roller doors, roof fume extraction, a wall-mounted slewing jib crane, office block, and an 18 m-span goliath gantry crane running on rails down a stocked steel yard.

827 objects126,004 tris

Silo storage facility

Complete bulk terminal: four silos on braced support skirts with discharge hoppers, truck load-out bay, headhouse with bucket elevator, inclined intake conveyor, horizontal distribution gallery, baghouse dust collector and control building.

1,896 objects140,284 tris

Triangle counts are for the whole assembled asset including site elements. Delete the site collection for a building-only count. All meshes are quad/n-gon based and triangulate cleanly.

Things worth knowing before you buy

The parts a spec sheet usually leaves out.

The .blend shaders are procedural

On top of the image maps, the Blender materials layer a height-driven grime wash and geometry-pointiness edge wear. That is what you see in the preview renders above.

The exported formats are the clean version

glTF, FBX and OBJ can only follow a direct image link, so each material's tint is baked into a dedicated albedo texture at export and colours match the previews. The grime and edge-wear layers are not baked. For the weathered look in-engine, open the .blend and bake, or add your own wear pass.

Animation is subtle at building scale

Doors, shutters, the gantry crane and the silo load-out spouts are the main movement. The rooftop fans are genuinely small against a six-storey block and easy to miss on a first pass. Beacons animate light energy, so they show in a render but not in solid viewport shading.

Engine import

Unity: import the .fbx with Convert Units on. Unreal: .fbx with uniform scale 1.0 and Convert Scene Unit ticked, since Unreal is cm-based. Godot, three.js, web: use the .glb, which carries geometry, PBR maps and animation in one file.

Five buildings. One file. A$5.

Bought once, used for as long as you like, in commercial work included.

Buy the pack